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‡ Due to a bug, these value increase, rather than decrease, the time and heat of Acts of Infamy.
The Great Mesmero
Glossary mesmero
Henchman
† Stats are scaled by game difficulty
Stats (Armor)
Health Health: 60 (75)
Loyalty Loyalty: 80 (75)
Smarts Smarts: 100 (75)
Attention Attention: 100 (75)
Endurance Endurance: 60 (75)
Damage:
Fists: 10
World Domination
Steal Rate: 7
Plot Rate: 5
Heat Created: 3
Heat Covered: 5
Info Bonus: 10%
AOI Time Bonus: -5%
AOI Heat Bonus: -20%
Protection: 2%
Death Chance: 35%

The Great Mesmero is a Henchman in Evil Genius. He is available to recruit at notoriety levels 300 and 400.

Glossary Description[]

Stanley Trotter was born into a working class family from the East End of London, at the age of thirty is stilled lived at home and spent his day working in his parents pie shop, serving pies and jellied eels to the local cockneys. Utterly unremarkable in every sense of the word, Stanley was a mummy's boy through and though. It was widely accepted that the Trotters had been cursed with a genetic aberration for a son.

A chance find in an attic lead to Stanley discovering an ancient tome entitled 'The Art of Hynosis' and Stanley's life suddenly had purpose. As Stanley read the dark word written within the archaic tome, he realised that the better part of his life had passed him by, he was twisted with bitterness and became that most feared of stage performers - the arch hypnotist, The Great Mesmero.

Recruitment[]

Recruit the Great Mesmero
Australasia
Required Resources:
Worker: 1
Our agents report that a man matching the description of The Great Mesmero has been seen with a travelling freak show in Brisbane Australia. Mesmero the arch hypnotist is able to manipulate even the strongest minds - he will be a great asset on the island and we should dispatch minions to convince him to join our cause forthwith.
Notoriety: 0
Plot Level: 0
Risk: 0 Heat: 10 Notoriety: 05 Time: 00:20

Abilities[]

Willpower Drain
Ability willpower Experience Cost: 600
Cooldown Time: 120 seconds
Mesmero can sap the loyalty of enemy agents by casting a hypnotic miasma that makes all nearby agents believe that their own agency was behind the death of their favourite pet.
Telepathic Mind Control
Ability mindcontrol Experience Cost: 1100
Cooldown Time: 240 seconds
Using his hypnotic skills, Mesmero can physically take control of an agent and manipulate their actions. This ability may fail if the target has high smarts.

Strategy[]

Mesmero's combat skills are meager but his abilities are very powerful. Willpower Drain's damage is high enough to usually deplete agents' loyalty. Draining loyalty is powerful enough, but if the targets are tagged for death it will damage health instead.

Mind Control is unreliable but has interesting utility. When it does succeed, it can even be used to make Super Agents fight each other. It can also be used to control Freaks.

On the World Domination map, Mesmero steals as well as a marksman or martial artist, but for less than half of the heat.

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